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Instead of crushing you under tons different role-playing elements Far Cry 2 breaks it all down into three different sections: Daimonds, Drugs and Guns. The reason it is such a good game is a combination of many small but important game elements. (and you may be banned by people who haven't figured that out yet) But when the game isn't bending reality in inconsistent ways, the multiplayer experience can be really fun.
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It may take a while to realize that you're not playing a bunch of cheaters, but rather the game is super-buggy that way. It's like the developers really didn't spend much time playing their own game online. I have been banned numerous times because people thought I was cheating, when on the advantageous side of this flaw. But it's buggy in that you might hit someone in center mass with an entire clip (you know you hit when you hear a certain sound), but then they whip around and kill you with the first bullet from a machine gun, from the hip, from half-way across the map.
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It's not unstable-buggy (that is, if you can manage to join a server without being kicked with some cryptic error message). But it's buggy in that you might hit someone in center mass with an entire clip (you know you hit when you hear a certain sound), but then they whip around and kill you with the first The multiplayer is fun, but extremely buggy with regard to consistency. The multiplayer is fun, but extremely buggy with regard to consistency. Go play Crysis, the true sequel to Far Cry, and leave this third rate third world game well alone. Far Cry 2 is the most beautiful, repetitive, and mind-numbingly tedious game I have ever played. Tetris has what some may not even call graphics and is repetitive yet challenging and extremely fun to play. This is a disgraceful sequel to a worthy first person shooter. I laughed at the utterly pathetic plight of my avatar. Not a corpse, nor blood stain in sight (Realism, anyone?)! This was my experience when I drove to a mission, when I drove away from a mission, and when I just wanted to drive around looking at the scenery. For example, I laughed hard when I annihilated one of the infinite-random-henchman-emplacements drove around the next corner and thought, "I wonder how long 'til the henchmen return?" So I turned around and went back only to find the infinite-random-henchman-emplacement teaming with life again. After I played this extremely beautiful game for about 15 hours (I tried so hard to like it), I was very disappointed and felt frustrated that the majority of my actions in the world made little or no difference. It's big, beautiful world let you approach the varied missions using a variety of tactics making it challenging and giving a sense of achievement. The first iteration of Far Cry was, while not necessarily perfect, a solid first person shooter. After I played this extremely beautiful game for about 15 hours (I tried so hard to like it), I was very disappointed WARNING: Tedium ahead.